Build the Cap Before You Sample It
Build the cap in 3D before spending money on a sample. Test cap shape, panels, colors, materials and construction details in the CBOs 3D Editor.
Cap shape, panels, colors and construction — all in 3D before a sample existsMake cap decisions in 3D before spending on a physical sample
The CBOs 3D cap builder lets brands test shape, panels, construction and materials on the actual cap model. It is the early step that prevents mistakes in sampling, because proportions and details are reviewed before anything is sewn.
Configure the cap before any sample is produced
A short loop for testing the cap itself — shape, panels, materials, closure — before decoration or manufacturing decisions.
Choose cap shape, silhouette and panel count
Start with the right cap style — snapback, 5-panel, A-frame, dad hat, fitted, trucker or rope cap — and see the silhouette in 3D before committing.
Test fabrics, colors and material combinations
Swap panel colors, crown materials and visor finishes in live 3D. This is where brands catch color clashes or material mismatches before sampling.
Review closure, sweatband and finishing details
Snapback, buckle, elastic or fitted — configure closure and inside construction in the cap builder so the sample brief is precise.
Use the cap builder before you touch sampling or production
Use this page when the first decision is not the logo, but the cap itself: what shape, what panels, what materials and what construction the brand actually wants.
From 3D cap design to product and manufacturing
3D Cap Builder FAQ
Why build the cap in 3D before sampling?
Because a physical sample is a real cost. Reviewing shape, panels, colors and construction in 3D first means the sample brief is more precise and fewer revisions are needed.
What cap styles can I build?
Snapbacks and 6-panel caps, 5-panel caps, A-frames, trucker caps, dad hats, fitted caps and rope caps are all supported inside the CBOs 3D Editor.
Is this the same as a mockup generator?
No. The CBOs 3D cap builder is focused on real cap development — shape, panels, materials and construction — not just placing a logo on a stock hat image.
Build the cap before the sample, not after
Configure shape, panels, colors, materials and construction in the CBOs 3D Editor, then move into sampling with a clearer brief and fewer revisions.