Create the artwork
Build logos, text layouts, graphics or imported images.
Create artwork, text, logos and cap graphics online before moving into the CBOs 3D Editor, product rendering and production workflow.
Create artwork first, then move into 3D review.The CBOs 2D Editor is the creative workspace where clothing brands build the artwork behind a custom hat. Instead of preparing graphics in a disconnected design tool, you can create cap-ready visuals inside the same platform that connects to 3D editing, rendering and production.
The CBOs 2D Editor gives clothing brands the tools to create, edit and prepare cap graphics before moving into the CBOs 3D Editor and production.
Create brand marks, artwork elements and cap graphics directly inside the CBOs 2D Editor without starting in a separate design tool.
Explore tool ->Add editable text, adjust style, resize layouts and manipulate lettering so the artwork feels built for the shape of the cap.
Explore tool ->Import logos, references and image assets, then clean and refine them before placing the artwork into your custom hat workflow.
Explore tool ->Use custom brush tools or create your own brush styles to build original graphics, textures and hand-drawn cap artwork.
Explore tool ->Organize graphics, text, images and effects with editable layer control so complex cap artwork stays easier to adjust.
Explore tool ->Use modern AI-assisted tools for background removal, cleaner image editing and style exploration for embroidery, distressed and rhinestone looks.
Explore tool ->The CBOs 2D Editor is a browser-based workspace for creating custom hat artwork, cap graphics, logos, text layouts and image assets before moving into 3D cap configuration.
Yes. You can create and refine logos, graphic elements and brand artwork directly inside CBOs, then prepare those assets for placement on a custom cap.
Yes. The 2D Editor supports editable text workflows so brands can create text layouts, adjust styling, resize lettering and prepare typography for cap artwork.
Yes. CBOs is designed to support custom brushes and brush creation, giving brands more control when building original graphics, textures and artwork styles.
Yes. CBOs includes AI-assisted image editing workflows such as background removal, so imported logos and image assets can be cleaned before use on a cap.
Yes. CBOs uses AI-assisted tools to help with image editing and style exploration for cap-ready looks such as embroidery, distressed effects and rhinestone layouts.
Artwork created in the 2D Editor can move into the CBOs 3D Editor, where brands can test size, placement, materials, decoration effects and product presentation.
No. CBOs is web-based, so the 2D Editor works in the browser across desktop, tablet and mobile devices.
Use the CBOs 2D Editor to build logos, text layouts and cap graphics before moving into the CBOs 3D Editor and production.
Open 2D EditorCreate artwork first, then move into 3D review.