2D hat design editor for cap artwork
Build the graphic itself: logos, lettering, imported images, layers, custom brushes and clean transparent files, ready to be placed on a cap.
Create artwork first, then move into 3D review.Create custom hat artwork directly inside CBOs
The CBOs 2D Editor is the creative workspace where clothing brands build the artwork behind a custom hat. Instead of preparing graphics in a disconnected design tool, you can create cap-ready visuals inside the same platform that connects to 3D editing, rendering and production.
Design tools built for custom hat artwork
The CBOs 2D Editor gives clothing brands the tools to create, edit and prepare cap graphics before moving into the CBOs 3D Editor and production.
Logo and graphic creation
Create brand marks, artwork elements and cap graphics directly inside the CBOs 2D Editor without starting in a separate design tool.
Text editing and manipulation
Add editable text, adjust style, resize layouts and manipulate lettering so the artwork feels built for the shape of the cap.
Image import and editing
Import logos, references and image assets, then clean and refine them before placing the artwork into your custom hat workflow.
Custom brushes and brush creation
Use custom brush tools or create your own brush styles to build original graphics, textures and hand-drawn cap artwork.
Layered artwork workflow
Organize graphics, text, images and effects with editable layer control so complex cap artwork stays easier to adjust.
AI-assisted editing and cap effects
Use modern AI-assisted tools for background removal, cleaner image editing and style exploration for embroidery, distressed and rhinestone looks.
From artwork to 3D cap placement
Create the artwork
Build logos, text layouts, graphics or imported images.
Refine the design
Use layers, brushes, AI tools and background removal.
Prepare for the cap
Adjust graphics for panels, patches and placements.
Move into 3D
Place artwork on the CBOs 3D Editor.
Continue the custom hat workflow
Frequently asked questions
What is the CBOs 2D Editor?
The CBOs 2D Editor is a browser-based workspace for creating custom hat artwork, cap graphics, logos, text layouts and image assets before moving into 3D cap configuration.
Can I create custom hat logos inside CBOs?
Yes. You can create and refine logos, graphic elements and brand artwork directly inside CBOs, then prepare those assets for placement on a custom cap.
Can I edit text for custom cap designs?
Yes. The 2D Editor supports editable text workflows so brands can create text layouts, adjust styling, resize lettering and prepare typography for cap artwork.
Does the 2D Editor support custom brushes?
Yes. CBOs is designed to support custom brushes and brush creation, giving brands more control when building original graphics, textures and artwork styles.
Can I remove backgrounds from images?
Yes. CBOs includes AI-assisted image editing workflows such as background removal, so imported logos and image assets can be cleaned before use on a cap.
Can I use AI for cap artwork effects?
Yes. CBOs uses AI-assisted tools to help with image editing and style exploration for cap-ready looks such as embroidery, distressed effects and rhinestone layouts.
How does the 2D Editor connect to the CBOs 3D Editor?
Artwork created in the 2D Editor can move into the CBOs 3D Editor, where brands can test size, placement, materials, decoration effects and product presentation.
Do I need to install design software?
No. CBOs is web-based, so the 2D Editor works in the browser across desktop, tablet and mobile devices.
Start creating custom hat artwork in CBOs
Use the CBOs 2D Editor to build logos, text layouts and cap graphics before moving into the CBOs 3D Editor and production.