Create hand-drawn graphics inside the 2D Editor
Use brushes to sketch original marks, lines, shapes and visual textures. This helps clothing brands create artwork that does not look like a basic template.
Use custom brushes and drawing tools to create textures, hand-drawn graphics, distressed effects and apparel artwork for custom hats.
Hand-drawn marks, textures and distressed detailsBrushes give the CBOs 2D Editor a more flexible artwork workflow for clothing brands. Use them for hand-drawn marks, distressed graphics, texture passes, rough concepts and visual details that should feel less generic.
How brushes help apparel brands build artwork that does not feel like a generic template.
Use brushes to sketch original marks, lines, shapes and visual textures. This helps clothing brands create artwork that does not look like a basic template.
Brushes are useful for vintage graphics, washed artwork, rough edges and texture passes. These effects can support cap graphics, apparel designs and product render details.
Brush artwork can become part of a logo, front panel graphic, patch direction or apparel asset. The page targets custom brushes, hat design brushes and apparel brush tool intent.
Use this page for original graphics that need texture, movement or a hand-built look before the artwork moves into 3D cap design and product rendering.
They are used to create hand-drawn graphics, textures, distressed effects and original apparel artwork inside the CBOs 2D Editor.
Yes. Brush artwork can become a custom hat graphic, front panel element, patch reference or part of a larger apparel design.
Brushes help create original marks, textures and effects that make a clothing brand graphic feel more custom than a flat uploaded logo.
Use brushes in the CBOs 2D Editor to create original textures and hand-drawn marks, then place the artwork on caps and apparel mockups.
Open 2D Editor