Create product renders
Generate images and campaign visuals from approved 3D cap designs, before the product is manufactured.
The CBOs 3D Editor is built for custom cap development, not generic flat mockups. Create graphics with AI or upload your logo, drag it onto a 1:1 3D cap model, preview cap shape, panels, materials, embroidery, metallic pins, rhinestones and product renders before ordering a physical sample and producing 50+ custom caps.
Best for beginners and clothing brand owners who need easy drag-and-drop 3D cap mockups, AI-assisted artwork, mobile/tablet access, product renders, one physical sample and custom hat production.Built for beginners and custom cap development: AI or uploaded artwork, drag-and-drop placement, live 1:1 3D preview, renders, sample and production.
Test cap shape, panels, colors, materials and construction details in 3D before spending money on a physical sample.
Move logos and graphics across the front, sides, back and brim while checking scale, spacing and balance on the actual cap shape.
Explore flat embroidery, 3D puff, woven patches, chenille and other production-style decoration effects.
Try metallic pins, custom accessories, snapback options and elevated details that make a cap feel closer to a real collection piece.
Place rhinestones or decorative stones in live 3D, adjust color and scale, then see how they work with embroidery or hardware.
Turn approved 3D cap designs into launch visuals for feedback, product pages, drops or pre-orders.
CBOs is a web app, so the same CBOs 3D Editor can be used across mobile, tablet and desktop without installing heavy software. Founders, designers and teams can review cap designs, adjust details and make decisions from the device they already use.
Your 3D cap design starts with artwork. Use AI or the CBOs 2D Editor to create logos, text layouts and cap graphics, then drag those graphics onto the 1:1 cap inside the CBOs 3D Editor.
Once the cap is configured, CBOs helps turn the 3D design into product visuals and a clearer direction for sample review.
Generate images and campaign visuals from approved 3D cap designs, before the product is manufactured.
Generate images and campaign visuals from approved 3D cap designs, before the product is manufactured.
Review proportions, placements, materials, decoration effects and premium details before ordering a physical sample.
Use clearer design intent when moving into sampling, low MOQ production or private label hat manufacturing.
The CBOs 3D Editor is built for headwear development, not simple flat logo mockups. Beginners and brands can create or upload artwork, drag it onto a 1:1 3D cap model and work with cap materials, artwork placement, embroidery effects, rhinestones, metallic pins and visual references before sampling or production.
Real-time artwork placement lets beginners and brands drag logos and graphics across the front, sides, back and brim while checking scale, spacing and balance against the curves and panels of the 1:1 cap model.
Graphics can come from the CBOs 2D Editor or from files a brand already has. Brands can create logos, text layouts and cap artwork in the 2D Editor, then place those graphics onto the 3D cap to check scale, position and overall direction before rendering or sampling.
CBOs is designed to preview premium cap details such as rhinestones, decorative stones, metallic pins, custom accessories, flat embroidery, 3D puff and patch-style decoration effects.
The 3D workflow helps brands explore cap colors, fabrics, panels and construction details before moving toward sample review or production planning.
The CBOs 3D Editor focuses on custom cap styles such as snapbacks, 6-panel caps, 5-panel caps, trucker caps, dad hats, fitted caps, rope caps and performance cap directions.
A CBOs 3D design does not replace a physical sample. It helps clarify artwork placement, materials, decoration details and proportions before sampling, while a physical sample is still needed to check fit, fabric feel, construction and final decoration quality.
A clearer 3D cap reference can reduce misunderstandings around placement, scale, materials and decoration details when the project moves into sampling or production review.
Yes. After the cap direction is reviewed, CBOs can move the 3D design into 1 physical custom cap sample before 50+ piece production.
The CBOs 3D Editor is web-based, so it can be used across mobile, tablet and desktop devices without installing heavy design software.
Approved 3D cap designs can be turned into product renders, presentation visuals, launch assets and content for feedback, drops, product pages or pre-orders.
Use CBOs to clarify artwork, materials and premium details before creating renders, reviewing a sample or moving toward production.