Keep logos, text and images in one artwork workspace
Create a cleaner design file by arranging the parts of the artwork before the cap mockup stage. This helps teams review what belongs on the product and what needs adjustment.
Organize logos, text, images, layers and effects in a 2D artwork editor built for apparel graphics, custom hats and 3D cap design.
Layered 2D artwork for logos, text, images and effectsThe CBOs artwork editor is the main 2D workspace for arranging logos, text, images, brush work and effects. It helps keep cap graphics and apparel artwork editable before the design moves into 3D mockups, rendering and manufacturing.
A practical flow to keep apparel artwork editable until the moment it moves into 3D cap placement.
Create a cleaner design file by arranging the parts of the artwork before the cap mockup stage. This helps teams review what belongs on the product and what needs adjustment.
Layered artwork makes it easier to test text, logo marks, background shapes and graphic effects without flattening every decision too early.
Once artwork is organized, it can support 3D cap placement, product rendering and clearer manufacturing references. The page targets artwork editor, apparel artwork editor and custom hat artwork editor intent.
Use this page as the broad 2D artwork hub when a design uses multiple elements and needs to stay editable before cap review or apparel output.
It is the 2D workspace for organizing logos, text, images, brush graphics and effects before moving artwork into 3D cap design, rendering or manufacturing.
Layered artwork keeps graphics easier to adjust, which helps when a design needs to change for cap panels, patches, embroidery or apparel layouts.
Yes. The artwork editor is positioned for apparel graphics broadly, while still connecting directly to custom hat artwork and 3D cap design.
Start in the CBOs 2D artwork editor, keep every element adjustable, then move the design into 3D preview, rendering or private label production.
Open 2D Editor