Bring existing image assets into the 2D workspace
Upload brand assets, image references or draft graphics and start preparing them inside CBOs. This keeps the design source close to the cap mockup and production workflow.
Import, clean and refine images for apparel graphics, custom hat artwork, cap mockups, product rendering and production references.
Import and refine logos, references and graphic assetsThe CBOs image editor is for cleaning imported logos, references, scanned graphics and image assets before they are placed on apparel or custom hats. It keeps image cleanup close to 3D preview and manufacturing decisions.
A short loop for cleaning imported images so they can move into cap mockups, rendering and manufacturing.
Upload brand assets, image references or draft graphics and start preparing them inside CBOs. This keeps the design source close to the cap mockup and production workflow.
Image cleanup matters before a logo or graphic is placed on a cap panel. Use the editor to prepare cleaner assets for apparel artwork, custom hat mockups and render-ready designs.
The finished image can support 2D artwork, 3D cap placement, product rendering and manufacturing notes. The page targets image editor, custom hat image editor and cap artwork editor intent.
Use this page when the artwork starts from an image: an old logo, reference graphic, product inspiration, scanned design or asset that needs cleanup before 3D review.
You can import and refine image assets, logos, references and graphics before using them for apparel artwork, custom hat mockups, rendering or production references.
Yes. Cleaner image artwork usually makes 3D placement, product rendering and manufacturing references easier to review.
Yes. The same image editing workflow can support apparel graphics, cap artwork and visual assets for product launches.
Import logos, references or scanned graphics into CBOs, clean them up, then place the refined image on caps, apparel and product renders.
Open 2D Editor